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Arc Raiders Update 2.2.0 — Hydra Rework, Tether Launcher Repair & Wall Run Change

Update 2.2.0 landed on October 20, the day the PvE toggle test ended. Embark calls it a Store Update because it adds the Wreck Set, but it carries real gameplay changes: the Hydra spreads its fire across more targets, ARC no longer out-aim sliding players, Tether Launchers can be repaired in a round, and Frigate cargo stops killing you. Wall running and wall climbing changed too.

PvE Test Ended Hydra Rework ARC Aim vs Sliding Tether Launcher Repair ARC Turbine Spawns Wreck Set

Changes That Affect How You Play

Change

Hydra Spreads Its Fire

The Hydra now splits its targeting across more Raiders instead of focusing one, and its base damage was raised to compensate. Embark also addressed how it hit players at close range. In practice a single decoy no longer soaks all of its fire, so flank for its back as a squad. See the Hydra in our ARC database.

Fix

ARC Aim Against Sliding Players

ARC now account for sliding targets properly. Before this, they were more accurate than intended against players who were sliding.

Change

Wall Running and Wall Climbing

Jumping off a wall run now requires holding backward, so you stop leaping off walls by accident. Wall climbing can now flow straight into ladders and ziplines.

Buff

Tether Launchers Repairable In-Round

Tether Launchers can now be repaired during a round, one of the fixes Embark promised after Frozen Trail. The Grappling Hook also got better rappelling, auto-vaulting and rope-climb entry near the ground.

Change

ARC Turbine Spawns

ARC Turbine spawns are more consistent on Buried City, Riven Tides, Blue Gate and Spaceport. They no longer appear in standard Dam Battlegrounds sessions or in most minor map conditions. ARC also react now when someone uses a Gondola Transceiver.

PvE Toggle Test Ended

The PvE matchmaking toggle was removed with this update. Embark asked for feedback on Discord and started sending a survey to a sample of players on October 22. In its follow-up post it said more than 30 million PvE rounds were played and that it expects to share what comes next in November. Read the full recap on our PvE toggle test page.

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Frigate Fixes

Players are no longer ejected from falling cargo
Riding a cargo drop no longer knocks you out instantly
Thruster heat no longer burns you during the descent
Frigate entry is faster, and interior memory issues that caused crashes are fixed

Map Fixes

Fixes for getting stuck, falling through terrain and clipping out of bounds, including spots inside the Fallen Emperor
Emperor moving platforms no longer desync, and the compaction killbox covers the whole area
A Ballistic Gondola routing issue through the Secure Communications Mast is fixed
Slightly more ARC on Pendola Pass

More on the map in our Pendola Pass guide.

Quests, Performance & UI

"To the Skies": can be completed on any map, and the installation is only needed in one location
"Belly of the Beast": the optional objective now asks for the correct item
Blueprints: the Geometric Fabric Chair Design is granted after use
Memory: loot spawning uses less memory
Reward Pass: Feats rebalanced, with some new feats added and others removed
Expedition Vault: the tab and its offer were removed from the menus (the vault itself was shut down in Live Update 2.3.0)
Outpost: fixes for the Workshop screen, Raider visibility while decorating, camera controls and camera fading
Controller: the quest tracker no longer loses gamepad focus
Polish: Grappling Hook visuals, Selfie Emotes, audio mixing, Aphelion beam and weapon smoke effects, and lighting on the main menu, Pendola Pass and Stella Montis
Wreck Set: new cosmetic set in the store
Sponsor
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Amawi Technologies products: Liquid Fusion Supreme liquid metal, Fusion TPutty thermal putty and Fusion Sheet PTM phase change pad
Ships to Germany, Austria & the EU
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