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Arc Raiders Live Update 2.3.0 — Heavy Shield Buff, Flame Spray Buff & Frigate Loot

Live Update 2.3.0 is the first full Live Update since Frozen Trail 2.0. It buffs the Heavy Shield and the Flame Spray, turns the Firefly Burner into an impact grenade, and moves the best Frigate and Emperor loot deeper inside. The Expedition Vault is being shut down, a new player project called Souls Offering starts, and the Grappling Hook gets another round of fixes. Embark also says fix patches return to a three-week cycle, with store updates every week.

Heavy Shield Buff Flame Spray Buff Firefly Burner Rework Frigate & Emperor Loot Expedition Vault Removed Souls Offering Noxious Set

Balance Changes

Buff

Heavy Shield: 80 to 90 Charge

The Heavy Shield's base charge goes up from 80 to 90. Embark calls it a small survivability buff and says it will keep watching how it plays. If you skipped heavies for mobility, they are now a little easier to justify for Frigate runs and PvP-heavy maps.

Buff

Flame Spray: 10/s to 13/s, Half the Durability Drain

Flame Spray damage rises from 10 to 13 per second and its durability drain is cut by 50%. Its fire also no longer passes through walls, so it stops hitting targets you could not see.

Change

Firefly Burner Explodes on a Timer

The Firefly Burner now activates on impact, leaves a trail of fire behind it and explodes after about three seconds. Throw it where enemies will be, not where they are.

Change

Adrenaline Shot at Full Stamina

You can now use an Adrenaline Shot at max stamina, so you can pop it before a fight. The effect does not stack: using a second one only refreshes the duration.

Change

Better Loot Deeper Inside the Frigate and the Emperor

Containers near the Emperor's entrance now give lower-tier rewards, with higher-tier loot further inside. The Frigate works the same way: areas deeper in have a higher chance of better rewards. Exploit prevention in locked Emperor rooms was expanded too. More on both in our Pendola Pass guide.

Change

Blueprint Drops

Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints can now drop in any major map condition, with a slightly lower chance for that pool. Redirection pods drop the Emperor Key blueprint less often and can give ARC parts and high-tier ARC loot instead. Furniture Design drop rates were inverted and are fixed.

New: Souls Offering & Noxious Set

New

Souls Offering Player Project

A new community player project. Raiders can stop to honor fallen Raiders, and everyone who takes part shares in the Soul's Offering.

New

Noxious Set

A new cosmetic set ships with the update.

Change

Expedition Vault Shut Down

The Expedition Vault is being disabled. Everything stored in it moves to your stash, and you get Bronze Statuettes back for any vault slots you bought.

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Gameplay & ARC Fixes

Ballistic Gondola: downed Raiders no longer lose health after getting into the Gondola
Frigate: you can ping it from long range while it flies in, pings near it mark the exact spot, the cargo gate was updated and new hatches show puzzle progress
Frigate collision: no more hiding inside geometry or getting stuck on the wings
Skulker: players can no longer stand on top of it indefinitely. See our ARC database
ARC movement: better behavior near map borders, rolling ARC stop laying tracks after they die, and Vaporizer debris no longer flies away or jitters
Fall damage: a dodge roll could trigger a heavy landing and cancel fall damage; that is fixed
Barricades and mines: barricade kits can't go inside walls or tight spaces, and mines can't be placed on a barricade that is being dismantled
Zipline: getting on from the ground moves you upward properly, and the preview cable no longer vanishes at long aim distances
Scrappy: no longer spins in the Outpost outside customization, and shows up without visiting the Workshop first
Reloads: the Bettina, Bobcat and Kettle eject their magazines again, and the Bull Rush skill camera was adjusted on hit

Grappling Hook Fixes

The hook works inside the Matriarch's shield while it is active
Tether items now affect players swinging on a Grappling Hook
Fewer extreme-speed launches and falls when the line snags
The hook reattaches to debris when the object it was attached to breaks apart
Reeling an ARC now pulls it toward the wrap point instead of straight at you
Reeling while firing was blocked no longer breaks the dodge roll animation
Fixed a stuck hand animation after swapping away from a thrown hook

Map Fixes

Pendola Pass

Several collision fixes around the fallen Emperor, including an out-of-bounds route and a missing ceiling
You can no longer clip through the Gondola extraction
Shelter chairs that blocked looting are gone
Storm Hut containers moved, including a Medical Bag you could loot through a wall
An ammo box that could not be opened now works
Emperor compactor killboxes adjusted

Spaceport & Stella Montis

Spaceport: a fence gap where players got stuck is closed
Stella Montis: several stuck spots fixed

Performance, Stability, Audio & UI

FSR 4.1.1: AMD FidelityFX Super Resolution updated to version 4.1.1
Crashes: less audio memory on Xbox Series S to cut out-of-memory crashes (especially around the Frigate), lower Frigate memory use, a workaround for an AMD RX 7000 ray tracing crash and a rare voice chat crash fix
Soft lock: if the end-of-round survey screen fails to load, the game now sends you back to the main menu instead of getting stuck in the tunnel sequence
Daily Quests: refresh in the menus after they expire
Audio: clearer Frigate vent and hatch cues, plus new and refined sounds for Outpost furniture and crafting
End of Round: now shows weapon mods and stencils
Settings: new camera bob option under Gameplay, and the mouse cursor no longer gets trapped after using the controller radial wheel
Camera item: new Color Push and Black & White filters on the advanced Camera, refined Classic Film grain, and less blur on the Basic Camera for clearer selfies
Codex: new "Times Revived By A Stranger" stat, and "Bilguun's Hideout" unlocks properly after visiting Spaceport
Reward Pass: Daily Feats are now called Feats and Weekly Bonus is now Milestones, with clearer timers
Weapon Amplification: branch tooltips list the amplifications they block, and the Amplify button shows its keybind
Workshop: the yellow Projects dot clears after you check projects, and the subnavigation matches the tile order
Visuals: less smoke jitter and ghosting, better skin shading, brighter Frigate interiors and the missing Gondola takeoff downwash

Known Issues

Embark lists these as still open after 2.3.0:

The Raider Tool shows its default skin even when another skin is equipped
"To The Skies" may become impossible to complete if you extract with partial progress
"When Everything Falls": some objectives such as "Photograph Port A" may not complete
"Clean Hands": losing or selling the Equatorial Sundial can block completion
ARC Reclaimers may fail to dock on the Frigate, and vaulting onto one can push you off
Some weapon models can grow dramatically in size during a raid
Falling while using the Grappling Hook can cause a high bounce
A spot near the Railroad on Pendola Pass can trap players
Some Xbox players may still see crashes or instability
Community Poll

Should the PvE Toggle Come Back to Arc Raiders?

Embark's PvE toggle test ran October 13 to 20, and Embark plans to share what happens next in November. Tell us what you think before then. It takes five seconds, it's anonymous, and we'll publish the results here and pass them on to Embark.

Should the PvE toggle become a permanent part of the game?
How do you usually play?
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Amawi Technologies products: Liquid Fusion Supreme liquid metal, Fusion TPutty thermal putty and Fusion Sheet PTM phase change pad
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